Spend
Energy, nerve, stamina and health gate every crime, contract and fight.

World 1 · release v0.1.0
A persistent crime strategy RPG — contracts, factions, black market timing, combat, trades and claim-once progression in one underground economy.
Short tactical sessions, long consequences — every action feeds the next decision.
Energy, nerve, stamina and health gate every crime, contract and fight.
Risk raises heat; safehouses and time pull it back before the city notices.
Read dossiers, gather intel, strike when the payout beats the fallout.
Bank, gear, properties and faction vaults — not one endless cash grind.
Admin-audited economy, alias privacy, and production-ready foundations — not placeholder promises.
OAuth and email stay private; the world sees your chosen alias only.
Cash, items, market buys and admin grants leave a trail.
Guided objectives teach crime, recovery and claim-once rewards.






Crimes … · Contracts … · Trades …
Buy cover, protect banked cash, recover while heat decays.
Rotating stock and purchase limits keep rare buys tense.